Search found 8 matches

by samsepi0l
Mon Jun 08, 2026 11:01 pm
Forum: Grand Prix 2
Topic: Greetings
Replies: 2
Views: 26

Re: Greetings

Awesome! I have read your posts on grandprix2.de many many times. I feel like I know you well already :P

I think these days AI is helping us reverse engineer and build tools to do new things for these games so it also opens up new doors.

Myself: I just started a new season with the 1981 F1 cars ...
by samsepi0l
Mon Jun 08, 2026 9:28 pm
Forum: Grand Prix 2
Topic: Using Monaco (F1CT04) for a track base
Replies: 2
Views: 37

Re: Using Monaco (F1CT04) for a track base

I sent you a reply- Michael told me that he made this mistake once and that I should strip the vanilla internal objects first otherwise these still take up space. I didn't do that so this may just be me learning.


Did you remove all the 0xB8/0xAF pairs? All the 0x80 commands (Monaco probably have ...
by samsepi0l
Mon Jun 08, 2026 2:36 pm
Forum: Grand Prix 2
Topic: Using Monaco (F1CT04) for a track base
Replies: 2
Views: 37

Using Monaco (F1CT04) for a track base

I may have made a mistake.

I started a new track (long beach 1982) using the original microprose F1CT04. Upon starting the project I removed all of Monaco's scenery and objects first, then started working on the track shape. Once I had the trackshape down, I did the pit lane and started pulling ...
by samsepi0l
Sun Jun 07, 2026 1:16 am
Forum: Grand Prix 2
Topic: Texture and JAM editing for objects in GP2 tracks
Replies: 1
Views: 30

Texture and JAM editing for objects in GP2 tracks

I am curious - are there best practices for JAM sizes when making textures for buildings? I notice that if I try and use the 'horizontal repeat' and 'vertical repeat' numbers in the gp2 track editing tools they don't look right many times if the JAM is not a size that is a power of 2. For example ...
by samsepi0l
Fri Jun 05, 2026 2:27 pm
Forum: Grand Prix 2
Topic: Experimental UV Mapper for GP2
Replies: 1
Views: 94

Re: Experimental UV Mapper for GP2

Huh - wow. There are a ton of polygons on the gp2 cars. I know in icr2 we have made new carshapes with more polygons and it really taxes the processor usage compared to using the default carset.

Very cool thank you for posting!

I really wonder if underneath the cover Gp2 works with the same style ...
by samsepi0l
Thu May 28, 2026 1:32 pm
Forum: Grand Prix 2
Topic: Users: Emails from the forum do not work
Replies: 0
Views: 1890

Users: Emails from the forum do not work

Users - email notifications from the site currently do not work. I did not set it up so that it will send notifications. This means if you sign up and I activate it you won't know until you log back in. I am on here multiple times a day so there will be no big delays though.
by samsepi0l
Mon May 18, 2026 3:32 pm
Forum: Grand Prix 2
Topic: Grand Prix 2 Introduction
Replies: 0
Views: 182

Grand Prix 2 Introduction

This section exists primarily as a community continuity and preservation effort for Grand Prix 2.

grandprix2.de has served as the central hub for the GP2 community for many years, and a tremendous amount of knowledge, utilities, documentation, setups, tracks, and technical discussion has ...
by samsepi0l
Mon May 18, 2026 3:25 pm
Forum: Indycar Racing 2
Topic: ICR2 introduction
Replies: 0
Views: 189

ICR2 introduction

This section is intended as a supplementary discussion and archival area for IndyCar Racing 2.

The goal of this site is not to replace existing communities such as icr2.net, which has been the ultimate home for the ICR2 community for many years. Rather, the idea is to help preserve knowledge, tools ...