Search found 3 matches

by rremedio
Tue Jun 09, 2026 12:10 am
Forum: Grand Prix 2
Topic: Texture and JAM editing for objects in GP2 tracks
Replies: 1
Views: 30

Re: Texture and JAM editing for objects in GP2 tracks

I know tiling textures with sizes that are powers of 2 is usually the prefered approach for many engines, even modern ones
by rremedio
Mon Jun 08, 2026 4:34 pm
Forum: Grand Prix 2
Topic: Using Monaco (F1CT04) for a track base
Replies: 2
Views: 37

Re: Using Monaco (F1CT04) for a track base

I would have to look at the track file to understand what happened. Did you remove all the 0xB8/0xAF pairs? All the 0x80 commands (Monaco probably have a lot of these). Original Monaco has 139 sectors and that takes space too. But 53kb after a strip-down still sounds like too much anyway.
by rremedio
Thu Jun 04, 2026 10:46 pm
Forum: Grand Prix 2
Topic: Experimental UV Mapper for GP2
Replies: 1
Views: 94

Experimental UV Mapper for GP2

Download page
Source code

So, this has been a pain to carset creators since the 90s lol. You create a carshape that looks like the car you want to make, then you create the painting and export it to GP2 with GP2Edit, and in game many parts of your paiting look distorted because the template is ...