GP2 Track Editing Resource

How to Make a Starting Light Work

A preserved tutorial explaining how to configure a working starting light object in Grand Prix 2.

Original author Adrian Walti
Original file startlight.html / Get Starting Light To Work.html
Topic Starting light configuration
This document has been reformatted for readability and long-term preservation. Original author credit has been preserved, and the technical content remains attributed to the original author.

Tutorial

This works in GP2. It may be similar in GP3.

To have the starting light working, GPx needs to know the offset to it. This offset is inserted in the track config section.

To determine this object, go to the internal object definition section and note the hex figure. In this example, the figure is 0xcb00, which is 52000 in decimal.

Subtract the GP2 standard offset base 0x1020, which is 4128 in decimal. The resulting figure is what you insert in the Offset to starting light definition field in the track config section.

In GP3 it may be the same, but with standard offset base 0x20, which is 32 decimal. This was not tested in the original tutorial.

Example screenshots:

Screenshot showing the starting light offset example in the GP2 track editor

For hex-to-decimal and decimal-to-hex conversion, use a calculator that supports programmer or hexadecimal mode.